Visell on toys and screens @ New Scientist

Gauss Bricks @ New Scientist

Gauss Bricks @ New Scientist

I provide some brief commentary in this New Scientist article on how toys are increasingly bridging the tangible-digital divide.

Although there's nothing terribly new, technologically or conceptually, in the Gauss Bricks system described in the article, it does evoke the rich history of tangible computing that can be traced to work of Bill Buxton, Hiroshi Ishii, and others beginning in the 1980s/90s.  Going back further, the specific interactions in the GaussBricks system actually bring to mind Myron Krueger's "Videoplace" works from the 1970s, which were these sort of amazing (for the time) augmented reality worlds that you could interact with using a video screen and a camera.  

What's especially interesting today is to see how designers are exploring interactions between tangible objects, sensing, and touch-screen displays.